Tuesday, February 19, 2008

What is the Impact of Cyberlife?

edited by Andrea DeMott

Rensselaer Libaries Call# HM851 .W44 2008
Virtual worlds are becoming more prevalent / Dave Gilson -- The popularity of virtual worlds is exaggerated / Cade Metz -- Virtual worlds pointlessly imitate real life / Jenny Diski -- Personal interaction is a valued component of online games / T.L. Taylor -- Sex is integral to virtual worlds / Mitch Wagner -- On-screen media are changing the human brain / Helen Phillips -- Online games can be addictive / Olga Khazan -- Seriously ill children get information and support from online games / Marissa Levy -- Children's isolation from the natural world is a threat to their health / Richard Louv -- Electronic interaction is making Americans less literate / Jeremy Rifkin -- Experts disagree whether online games have educational value / Sarah Glazer -- Online games will have an impact on the economy / Edward Castronova -- Crime in virtual worlds is impacting real life / Tim Guest -- Online games have no recourse for lost wealth or rights / Cory Doctorow.


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